Mutex, Semaphores,Paging and other coding questions
Graphics Software Engineer Interview Questions
157 graphics software engineer interview questions shared by candidates
multi-core architecture
Difference between vector graphics and rasterization.
Explain the graphics pipeline
Does order matter when applying rotational matrices
Cannot reveal due to NDA
a. Check if a number is a power of 2. b. GLSL shader debug c. Pointers d. Memory allocation and deallocation – 2D matrix e. Explain the graphics pipeline f. What is the GPU architecture/ programming model ? g. Can we have the depth testing before the fragment shader? h. What is a particular case when we would need depth testing after the fragment shader i. Design a parking garage j. Cycle in a directed graph…. k. SetBit/ClearBit/isBitSET l. Implement your own memoryAlloc function m. Delete nodes with a particular value in a LinkedList n. Allocate a 2D array using malloc and access its elements o. Opengl vs openglES (OpenGL basics) p. How would you debug a memory leak. r. At what GL call does the command buffer submission happen ?
What is deferred rendering
C++ related question and algorithm.
difference between deferred and forward rendering, how compute shaders work, C++ map and unordered map, ...
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