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Game Software Interview Questions
5,241 game software interview questions shared by candidates
What were the challenges you faced during testing a product and how did you overcome it?
What's your approach to X? How would you strategies on...
What was [design area] pipeline in [company X]?
I was asked to take some tests that needed about 5 hours.
Test di vario tipo, che spaziano da un argomento all altro.
Make a hexagon game where you connect the dots.
What were your past experiences, what kind of projects have you worked on, pretty typical stuff.
Why do you believe games with a strong casual, social component frequently “come out of nowhere” and become viral hits?
For a Senior Game Designer role, I had to answer three questions: 1. Deconstruct/Analyse the content flow for the core loop of a Mobile Top 50 grossing game, for at least its first 2-3 days of gameplay (non-payer behavior) 2. Provide a design proposal for “Family Island” (one of the current Top Grossing Mobile Games) for a small Game Mode or Liveops Event that has enough content for a non-payer Player to finish it in 3 days. The proposal should take no more than 1 month to develop 3. Use the modules and content plan you designed at Question 2 to lay down the full player experience throughout their progress in the Game Mode/Liveops Event for the 3 days duration
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